It's a bit of a pain, but that should, in theory, at least function for you while we investigate a fix for the future.There's currently no way to completely disable controller input, as we have the system set up to auto-detect whatever device you're using and then automatically switch to it. In this case, you should be able to temporarily unplug your joystick just for the menus, and plug it back in during actual gameplay. Hopefully there is some way this can be resolved. Thanks for having the demo, buying games due to this issue is always a crap shoot to me. If there is a way to kill the controller forced use that would be great. If controller is first option and keyboard is layered on that it seems to be impossible to fix? IDK Not sure but it probably comes down to how it is coded. Typically an unreal 3 issue, but some games offer a toggle to turn off xinput and that lets it work normally. But I have found some games unable to stop using it. The joystick, a Logitec extreme pro 3d, has its own keyboard emulation software. Sadly I need the joystick due to pain issues and even setting the controls to keyboard and mouse do not stop the game from thinking it has to use my joystick. I did have a joystick plugged in and removing it does seem to make the game function properly. But all-in-all, Manifold Garden is fantastic.Originally posted by GunsForBucks:Hi and thanks for the replies. Sure, there are a few minor setbacks, the main one being problems with the pacing. Absolutely brilliant visuals make way for genuinely engaging levels that had me scratching my head and pumping my fist in victory. What I do know is make no mistake this one should not be missed if you consider yourself a riddle aficionado. I don’t know if I would say I had a “blast” with Manifold Garden, but that’s only because I suck at puzzle games. Regardless, Manifold Garden is a treat that puzzler fans will easily digest. This didn’t happen often, but it was enough for me to think there must have been something that slipped past the testers. I also ran into some difficulty with the game not always registering my input when picking up a block. Minor audio hiccups with pepper themselves throughout your play-through. Issues do arise in Manifold Garden, but nothing that detracts from the overall experience. It’s so good that I hope William Chyr Studio now has plans for a skydiving game in the very near future. The wind screaming past as you plummet both to and away from where you leaped is flawless. If there was a saving grace to be found in the sound design, surely it’s in the excellent technique used to simulate falling at high speed. Though, from start to finish, it all felt as if it blended into one big piece of music. Synth-like tones are used to create a futuristic vibe that permeates every aspect of Manifold Garden. There’s nothing wrong with it, per se, but there isn’t much to find exciting about it, either. Even there were times that I was celebrating not because I had finally found a solution but because I persevered without turning the system off. It would have been much appreciated to feel as if the difficulty was on a steady incline instead of a rollercoaster. I would often run into a puzzle or two that were relatively easy to solve and then inevitably hit a brick wall. Though, I don’t feel like the pacing was as smooth as it could have been. Don’t get me wrong a lot of them strike the right balance between challenging and accessible. I wish the same could be said about the puzzles themselves.
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